Texture

class Texture(**properties: Any)

Superclasses: Object

Subclasses: DmabufTexture, GLTexture, MemoryTexture

Implemented Interfaces: Paintable, Icon, LoadableIcon

GdkTexture is the basic element used to refer to pixel data.

It is primarily meant for pixel data that will not change over multiple frames, and will be used for a long time.

There are various ways to create GdkTexture objects from a Pixbuf, or from bytes stored in memory, a file, or a Resource.

The ownership of the pixel data is transferred to the GdkTexture instance; you can only make a copy of it, via download.

GdkTexture is an immutable object: That means you cannot change anything about it other than increasing the reference count via ref, and consequently, it is a thread-safe object.

Constructors

class Texture
classmethod new_for_pixbuf(pixbuf: Pixbuf) Texture

Creates a new texture object representing the GdkPixbuf.

This function is threadsafe, so that you can e.g. use GTask and run_in_thread to avoid blocking the main thread while loading a big image.

Parameters:

pixbuf – a GdkPixbuf

classmethod new_from_bytes(bytes: Bytes) Texture

Creates a new texture by loading an image from memory,

The file format is detected automatically. The supported formats are PNG, JPEG and TIFF, though more formats might be available.

If None is returned, then error will be set.

This function is threadsafe, so that you can e.g. use GTask and run_in_thread to avoid blocking the main thread while loading a big image.

Added in version 4.6.

Parameters:

bytes – a GBytes containing the data to load

classmethod new_from_file(file: File) Texture

Creates a new texture by loading an image from a file.

The file format is detected automatically. The supported formats are PNG, JPEG and TIFF, though more formats might be available.

If None is returned, then error will be set.

This function is threadsafe, so that you can e.g. use GTask and run_in_thread to avoid blocking the main thread while loading a big image.

Parameters:

fileGFile to load

classmethod new_from_filename(path: str) Texture

Creates a new texture by loading an image from a file.

The file format is detected automatically. The supported formats are PNG, JPEG and TIFF, though more formats might be available.

If None is returned, then error will be set.

This function is threadsafe, so that you can e.g. use GTask and run_in_thread to avoid blocking the main thread while loading a big image.

Added in version 4.6.

Parameters:

path – the filename to load

classmethod new_from_resource(resource_path: str) Texture

Creates a new texture by loading an image from a resource.

The file format is detected automatically. The supported formats are PNG and JPEG, though more formats might be available.

It is a fatal error if resource_path does not specify a valid image resource and the program will abort if that happens. If you are unsure about the validity of a resource, use new_from_file to load it.

This function is threadsafe, so that you can e.g. use GTask and run_in_thread to avoid blocking the main thread while loading a big image.

Parameters:

resource_path – the path of the resource file

Methods

class Texture
download(data: Sequence[int], stride: int) None

Downloads the texture into local memory.

This may be an expensive operation, as the actual texture data may reside on a GPU or on a remote display server.

The data format of the downloaded data is equivalent to %CAIRO_FORMAT_ARGB32, so every downloaded pixel requires 4 bytes of memory.

Downloading a texture into a Cairo image surface:

surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
                                      gdk_texture_get_width (texture),
                                      gdk_texture_get_height (texture));
gdk_texture_download (texture,
                      cairo_image_surface_get_data (surface),
                      cairo_image_surface_get_stride (surface));
cairo_surface_mark_dirty (surface);

For more flexible download capabilities, see TextureDownloader.

Parameters:
  • data – pointer to enough memory to be filled with the downloaded data of texture

  • stride – rowstride in bytes

get_format() MemoryFormat

Gets the memory format most closely associated with the data of the texture.

Note that it may not be an exact match for texture data stored on the GPU or with compression.

The format can give an indication about the bit depth and opacity of the texture and is useful to determine the best format for downloading the texture.

Added in version 4.10.

get_height() int

Returns the height of the texture, in pixels.

get_width() int

Returns the width of texture, in pixels.

save_to_png(filename: str) bool

Store the given texture to the filename as a PNG file.

This is a utility function intended for debugging and testing. If you want more control over formats, proper error handling or want to store to a File or other location, you might want to use save_to_png_bytes or look into the gdk-pixbuf library.

Parameters:

filename – the filename to store to

save_to_png_bytes() Bytes

Store the given texture in memory as a PNG file.

Use new_from_bytes to read it back.

If you want to serialize a texture, this is a convenient and portable way to do that.

If you need more control over the generated image, such as attaching metadata, you should look into an image handling library such as the gdk-pixbuf library.

If you are dealing with high dynamic range float data, you might also want to consider save_to_tiff_bytes instead.

Added in version 4.6.

save_to_tiff(filename: str) bool

Store the given texture to the filename as a TIFF file.

GTK will attempt to store data without loss.

Added in version 4.6.

Parameters:

filename – the filename to store to

save_to_tiff_bytes() Bytes

Store the given texture in memory as a TIFF file.

Use new_from_bytes to read it back.

This function is intended to store a representation of the texture’s data that is as accurate as possible. This is particularly relevant when working with high dynamic range images and floating-point texture data.

If that is not your concern and you are interested in a smaller size and a more portable format, you might want to use save_to_png_bytes.

Added in version 4.6.

Properties

class Texture
props.height: int

The height of the texture, in pixels.

props.width: int

The width of the texture, in pixels.