Texture#
Superclasses: Object
Subclasses: DmabufTexture
, GLTexture
, MemoryTexture
Implemented Interfaces: Paintable
, Icon
, LoadableIcon
GdkTexture
is the basic element used to refer to pixel data.
It is primarily meant for pixel data that will not change over multiple frames, and will be used for a long time.
There are various ways to create GdkTexture
objects from a
Pixbuf
, or from bytes stored in memory, a file, or a
Resource
.
The ownership of the pixel data is transferred to the GdkTexture
instance; you can only make a copy of it, via download
.
GdkTexture
is an immutable object: That means you cannot change
anything about it other than increasing the reference count via
ref
, and consequently, it is a threadsafe object.
GDK provides a number of threadsafe texture loading functions:
new_from_resource
,
new_from_bytes
,
new_from_file
,
new_from_filename
,
new_for_pixbuf
. Note that these are meant for loading
icons and resources that are shipped with the toolkit or application. It
is recommended that you use a dedicated image loading framework such as
glycin, if you need to load untrusted image
data.
Constructors#
- class Texture
- classmethod new_for_pixbuf(pixbuf: Pixbuf) Texture #
Creates a new texture object representing the
GdkPixbuf
.This function is threadsafe, so that you can e.g. use GTask and
run_in_thread
to avoid blocking the main thread while loading a big image.- Parameters:
pixbuf – a
GdkPixbuf
- classmethod new_from_bytes(bytes: Bytes) Texture #
Creates a new texture by loading an image from memory,
The file format is detected automatically. The supported formats are PNG, JPEG and TIFF, though more formats might be available.
If
None
is returned, thenerror
will be set.This function is threadsafe, so that you can e.g. use GTask and
run_in_thread
to avoid blocking the main thread while loading a big image.Added in version 4.6.
- Parameters:
bytes – a
GBytes
containing the data to load
- classmethod new_from_file(file: File) Texture #
Creates a new texture by loading an image from a file.
The file format is detected automatically. The supported formats are PNG, JPEG and TIFF, though more formats might be available.
If
None
is returned, thenerror
will be set.This function is threadsafe, so that you can e.g. use GTask and
run_in_thread
to avoid blocking the main thread while loading a big image.- Parameters:
file –
GFile
to load
- classmethod new_from_filename(path: str) Texture #
Creates a new texture by loading an image from a file.
The file format is detected automatically. The supported formats are PNG, JPEG and TIFF, though more formats might be available.
If
None
is returned, thenerror
will be set.This function is threadsafe, so that you can e.g. use GTask and
run_in_thread
to avoid blocking the main thread while loading a big image.Added in version 4.6.
- Parameters:
path – the filename to load
- classmethod new_from_resource(resource_path: str) Texture #
Creates a new texture by loading an image from a resource.
The file format is detected automatically. The supported formats are PNG and JPEG, though more formats might be available.
It is a fatal error if
resource_path
does not specify a valid image resource and the program will abort if that happens. If you are unsure about the validity of a resource, usenew_from_file
to load it.This function is threadsafe, so that you can e.g. use GTask and
run_in_thread
to avoid blocking the main thread while loading a big image.- Parameters:
resource_path – the path of the resource file
Methods#
- class Texture
- download(data: Sequence[int], stride: int) None #
Downloads the
texture
into local memory.This may be an expensive operation, as the actual texture data may reside on a GPU or on a remote display server.
The data format of the downloaded data is equivalent to
%CAIRO_FORMAT_ARGB32
, so every downloaded pixel requires 4 bytes of memory.Downloading a texture into a Cairo image surface:
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, gdk_texture_get_width (texture), gdk_texture_get_height (texture)); gdk_texture_download (texture, cairo_image_surface_get_data (surface), cairo_image_surface_get_stride (surface)); cairo_surface_mark_dirty (surface);
For more flexible download capabilities, see
TextureDownloader
.- Parameters:
data – pointer to enough memory to be filled with the downloaded data of
texture
stride – rowstride in bytes
- get_color_state() ColorState #
Returns the color state associated with the texture.
Added in version 4.16.
- get_format() MemoryFormat #
Gets the memory format most closely associated with the data of the texture.
Note that it may not be an exact match for texture data stored on the GPU or with compression.
The format can give an indication about the bit depth and opacity of the texture and is useful to determine the best format for downloading the texture.
Added in version 4.10.
- save_to_png(filename: str) bool #
Store the given
texture
to thefilename
as a PNG file.This is a utility function intended for debugging and testing. If you want more control over formats, proper error handling or want to store to a
File
or other location, you might want to usesave_to_png_bytes
or look into the gdk-pixbuf library.- Parameters:
filename – the filename to store to
- save_to_png_bytes() Bytes #
Store the given
texture
in memory as a PNG file.Use
new_from_bytes
to read it back.If you want to serialize a texture, this is a convenient and portable way to do that.
If you need more control over the generated image, such as attaching metadata, you should look into an image handling library such as the gdk-pixbuf library.
If you are dealing with high dynamic range float data, you might also want to consider
save_to_tiff_bytes
instead.Added in version 4.6.
- save_to_tiff(filename: str) bool #
Store the given
texture
to thefilename
as a TIFF file.GTK will attempt to store data without loss.
Added in version 4.6.
- Parameters:
filename – the filename to store to
- save_to_tiff_bytes() Bytes #
Store the given
texture
in memory as a TIFF file.Use
new_from_bytes
to read it back.This function is intended to store a representation of the texture’s data that is as accurate as possible. This is particularly relevant when working with high dynamic range images and floating-point texture data.
If that is not your concern and you are interested in a smaller size and a more portable format, you might want to use
save_to_png_bytes
.Added in version 4.6.