Permission#

class Permission(**properties: Any)#

Superclasses: Object

Subclasses: SimplePermission

A GPermission represents the status of the caller’s permission to perform a certain action.

You can query if the action is currently allowed and if it is possible to acquire the permission so that the action will be allowed in the future.

There is also an API to actually acquire the permission and one to release it.

As an example, a GPermission might represent the ability for the user to write to a Settings object. This GPermission object could then be used to decide if it is appropriate to show a “Click here to unlock” button in a dialog and to provide the mechanism to invoke when that button is clicked.

Methods#

class Permission
acquire(cancellable: Cancellable | None = None) bool#

Attempts to acquire the permission represented by permission.

The precise method by which this happens depends on the permission and the underlying authentication mechanism. A simple example is that a dialog may appear asking the user to enter their password.

You should check with get_can_acquire() before calling this function.

If the permission is acquired then True is returned. Otherwise, False is returned and error is set appropriately.

This call is blocking, likely for a very long time (in the case that user interaction is required). See acquire_async() for the non-blocking version.

Added in version 2.26.

Parameters:

cancellable – a Cancellable, or None

acquire_async(cancellable: Cancellable | None = None, callback: Callable[[...], None] | None = None, *user_data: Any) None#

Attempts to acquire the permission represented by permission.

This is the first half of the asynchronous version of acquire().

Added in version 2.26.

Parameters:
  • cancellable – a Cancellable, or None

  • callback – the AsyncReadyCallback to call when done

  • user_data – the user data to pass to callback

acquire_finish(result: AsyncResult) bool#

Collects the result of attempting to acquire the permission represented by permission.

This is the second half of the asynchronous version of acquire().

Added in version 2.26.

Parameters:

result – the AsyncResult given to the AsyncReadyCallback

get_allowed() bool#

Gets the value of the ‘allowed’ property. This property is True if the caller currently has permission to perform the action that permission represents the permission to perform.

Added in version 2.26.

get_can_acquire() bool#

Gets the value of the ‘can-acquire’ property. This property is True if it is generally possible to acquire the permission by calling acquire().

Added in version 2.26.

get_can_release() bool#

Gets the value of the ‘can-release’ property. This property is True if it is generally possible to release the permission by calling release().

Added in version 2.26.

impl_update(allowed: bool, can_acquire: bool, can_release: bool) None#

This function is called by the Permission implementation to update the properties of the permission. You should never call this function except from a Permission implementation.

GObject notify signals are generated, as appropriate.

Added in version 2.26.

Parameters:
  • allowed – the new value for the ‘allowed’ property

  • can_acquire – the new value for the ‘can-acquire’ property

  • can_release – the new value for the ‘can-release’ property

release(cancellable: Cancellable | None = None) bool#

Attempts to release the permission represented by permission.

The precise method by which this happens depends on the permission and the underlying authentication mechanism. In most cases the permission will be dropped immediately without further action.

You should check with get_can_release() before calling this function.

If the permission is released then True is returned. Otherwise, False is returned and error is set appropriately.

This call is blocking, likely for a very long time (in the case that user interaction is required). See release_async() for the non-blocking version.

Added in version 2.26.

Parameters:

cancellable – a Cancellable, or None

release_async(cancellable: Cancellable | None = None, callback: Callable[[...], None] | None = None, *user_data: Any) None#

Attempts to release the permission represented by permission.

This is the first half of the asynchronous version of release().

Added in version 2.26.

Parameters:
  • cancellable – a Cancellable, or None

  • callback – the AsyncReadyCallback to call when done

  • user_data – the user data to pass to callback

release_finish(result: AsyncResult) bool#

Collects the result of attempting to release the permission represented by permission.

This is the second half of the asynchronous version of release().

Added in version 2.26.

Parameters:

result – the AsyncResult given to the AsyncReadyCallback

Properties#

class Permission
props.allowed: bool#

The type of the None singleton.

props.can_acquire: bool#

The type of the None singleton.

props.can_release: bool#

The type of the None singleton.

Virtual Methods#

class Permission
do_acquire(cancellable: Cancellable | None = None) bool#

Attempts to acquire the permission represented by permission.

The precise method by which this happens depends on the permission and the underlying authentication mechanism. A simple example is that a dialog may appear asking the user to enter their password.

You should check with get_can_acquire() before calling this function.

If the permission is acquired then True is returned. Otherwise, False is returned and error is set appropriately.

This call is blocking, likely for a very long time (in the case that user interaction is required). See acquire_async() for the non-blocking version.

Added in version 2.26.

Parameters:

cancellable – a Cancellable, or None

do_acquire_async(cancellable: Cancellable | None = None, callback: Callable[[...], None] | None = None, *user_data: Any) None#

Attempts to acquire the permission represented by permission.

This is the first half of the asynchronous version of acquire().

Added in version 2.26.

Parameters:
  • cancellable – a Cancellable, or None

  • callback – the AsyncReadyCallback to call when done

  • user_data – the user data to pass to callback

do_acquire_finish(result: AsyncResult) bool#

Collects the result of attempting to acquire the permission represented by permission.

This is the second half of the asynchronous version of acquire().

Added in version 2.26.

Parameters:

result – the AsyncResult given to the AsyncReadyCallback

do_release(cancellable: Cancellable | None = None) bool#

Attempts to release the permission represented by permission.

The precise method by which this happens depends on the permission and the underlying authentication mechanism. In most cases the permission will be dropped immediately without further action.

You should check with get_can_release() before calling this function.

If the permission is released then True is returned. Otherwise, False is returned and error is set appropriately.

This call is blocking, likely for a very long time (in the case that user interaction is required). See release_async() for the non-blocking version.

Added in version 2.26.

Parameters:

cancellable – a Cancellable, or None

do_release_async(cancellable: Cancellable | None = None, callback: Callable[[...], None] | None = None, *user_data: Any) None#

Attempts to release the permission represented by permission.

This is the first half of the asynchronous version of release().

Added in version 2.26.

Parameters:
  • cancellable – a Cancellable, or None

  • callback – the AsyncReadyCallback to call when done

  • user_data – the user data to pass to callback

do_release_finish(result: AsyncResult) bool#

Collects the result of attempting to release the permission represented by permission.

This is the second half of the asynchronous version of release().

Added in version 2.26.

Parameters:

result – the AsyncResult given to the AsyncReadyCallback

Fields#

class Permission
parent_instance#
priv#