GLUniformType#

class GLUniformType#

This defines the types of the uniforms that GskGLShaders declare.

It defines both what the type is called in the GLSL shader code, and what the corresponding C type is on the Gtk side.

Fields#

class GLUniformType
BOOL#

The type of the None singleton.

FLOAT#

The type of the None singleton.

INT#

The type of the None singleton.

NONE#

The type of the None singleton.

UINT#

The type of the None singleton.

VEC2#

The type of the None singleton.

VEC3#

The type of the None singleton.

VEC4#

The type of the None singleton.