GLUniformType#
- class GLUniformType#
This defines the types of the uniforms that GskGLShaders
declare.
It defines both what the type is called in the GLSL shader code, and what the corresponding C type is on the Gtk side.
Fields#
- class GLUniformType
- BOOL#
The type of the None singleton.
- FLOAT#
The type of the None singleton.
- INT#
The type of the None singleton.
- NONE#
The type of the None singleton.
- UINT#
The type of the None singleton.
- VEC2#
The type of the None singleton.
- VEC3#
The type of the None singleton.
- VEC4#
The type of the None singleton.