Gesture#
Superclasses: EventController
, Object
Subclasses: GestureRotate
, GestureSingle
, GestureZoom
GtkGesture
is the base class for gesture recognition.
Although GtkGesture
is quite generalized to serve as a base for
multi-touch gestures, it is suitable to implement single-touch and
pointer-based gestures (using the special None
GdkEventSequence
value for these).
The number of touches that a GtkGesture
need to be recognized is
controlled by the n_points
property, if a
gesture is keeping track of less or more than that number of sequences,
it won’t check whether the gesture is recognized.
As soon as the gesture has the expected number of touches, it will check
regularly if it is recognized, the criteria to consider a gesture as
“recognized” is left to GtkGesture
subclasses.
A recognized gesture will then emit the following signals:
begin
when the gesture is recognized.update
, whenever an input event is processed.end
when the gesture is no longer recognized.
Event propagation#
In order to receive events, a gesture needs to set a propagation phase
through set_propagation_phase
.
In the capture phase, events are propagated from the toplevel down to the target widget, and gestures that are attached to containers above the widget get a chance to interact with the event before it reaches the target.
In the bubble phase, events are propagated up from the target widget to the toplevel, and gestures that are attached to containers above the widget get a chance to interact with events that have not been handled yet.
States of a sequence#
Whenever input interaction happens, a single event may trigger a cascade
of GtkGesture
’s, both across the parents of the widget receiving the
event and in parallel within an individual widget. It is a responsibility
of the widgets using those gestures to set the state of touch sequences
accordingly in order to enable cooperation of gestures around the
GdkEventSequence
’s triggering those.
Within a widget, gestures can be grouped through group
.
Grouped gestures synchronize the state of sequences, so calling
set_state
on one will effectively propagate
the state throughout the group.
By default, all sequences start out in the NONE
state,
sequences in this state trigger the gesture event handler, but event
propagation will continue unstopped by gestures.
If a sequence enters into the DENIED
state, the gesture
group will effectively ignore the sequence, letting events go unstopped
through the gesture, but the “slot” will still remain occupied while
the touch is active.
If a sequence enters in the CLAIMED
state, the gesture
group will grab all interaction on the sequence, by:
Setting the same sequence to
DENIED
on every other gesture group within the widget, and every gesture on parent widgets in the propagation chain.Emitting
cancel
on every gesture in widgets underneath in the propagation chain.Stopping event propagation after the gesture group handles the event.
Note: if a sequence is set early to CLAIMED
on
%GDK_TOUCH_BEGIN
/%GDK_BUTTON_PRESS
(so those events are captured before
reaching the event widget, this implies CAPTURE
), one similar
event will be emulated if the sequence changes to DENIED
.
This way event coherence is preserved before event propagation is unstopped
again.
Sequence states can’t be changed freely.
See set_state
to know about the possible
lifetimes of a GdkEventSequence
.
Touchpad gestures#
On the platforms that support it, GtkGesture
will handle transparently
touchpad gesture events. The only precautions users of GtkGesture
should
do to enable this support are:
If the gesture has
NONE
, ensuring events of type%GDK_TOUCHPAD_SWIPE
and%GDK_TOUCHPAD_PINCH
are handled by theGtkGesture
Methods#
- class Gesture
- get_bounding_box() tuple[bool, Rectangle] #
If there are touch sequences being currently handled by
gesture
, returnsTrue
and fills inrect
with the bounding box containing all active touches.Otherwise,
False
will be returned.Note: This function will yield unexpected results on touchpad gestures. Since there is no correlation between physical and pixel distances, these will look as if constrained in an infinitely small area,
rect
width and height will thus be 0 regardless of the number of touchpoints.
- get_bounding_box_center() tuple[bool, float, float] #
If there are touch sequences being currently handled by
gesture
, returnsTrue
and fills inx
andy
with the center of the bounding box containing all active touches.Otherwise,
False
will be returned.
- get_device() Device | None #
Returns the logical
GdkDevice
that is currently operating ongesture
.This returns
None
if the gesture is not being interacted.
- get_last_event(sequence: EventSequence | None = None) Event | None #
Returns the last event that was processed for
sequence
.Note that the returned pointer is only valid as long as the
sequence
is still interpreted by thegesture
. If in doubt, you should make a copy of the event.- Parameters:
sequence – a
GdkEventSequence
- get_last_updated_sequence() EventSequence | None #
Returns the
GdkEventSequence
that was last updated ongesture
.
- get_point(sequence: EventSequence | None = None) tuple[bool, float, float] #
If
sequence
is currently being interpreted bygesture
, returnsTrue
and fills inx
andy
with the last coordinates stored for that event sequence.The coordinates are always relative to the widget allocation.
- Parameters:
sequence – a
GdkEventSequence
, orNone
for pointer events
- get_sequence_state(sequence: EventSequence) EventSequenceState #
Returns the
sequence
state, as seen bygesture
.- Parameters:
sequence – a
GdkEventSequence
- get_sequences() list[EventSequence] #
Returns the list of
GdkEventSequences
currently being interpreted bygesture
.
- group(gesture: Gesture) None #
Adds
gesture
to the same group thangroup_gesture
.Gestures are by default isolated in their own groups.
Both gestures must have been added to the same widget before they can be grouped.
When gestures are grouped, the state of
GdkEventSequences
is kept in sync for all of those, so callingset_sequence_state
, on one will transfer the same value to the others.Groups also perform an “implicit grabbing” of sequences, if a
GdkEventSequence
state is set toCLAIMED
on one group, every other gesture group attached to the sameGtkWidget
will switch the state for that sequence toDENIED
.- Parameters:
gesture – a
GtkGesture
- handles_sequence(sequence: EventSequence | None = None) bool #
Returns
True
ifgesture
is currently handling events corresponding tosequence
.- Parameters:
sequence – a
GdkEventSequence
- is_active() bool #
Returns
True
if the gesture is currently active.A gesture is active while there are touch sequences interacting with it.
- is_grouped_with(other: Gesture) bool #
Returns
True
if both gestures pertain to the same group.- Parameters:
other – another
GtkGesture
- is_recognized() bool #
Returns
True
if the gesture is currently recognized.A gesture is recognized if there are as many interacting touch sequences as required by
gesture
.
- set_sequence_state(sequence: EventSequence, state: EventSequenceState) bool #
Sets the state of
sequence
ingesture
.Sequences start in state
NONE
, and whenever they change state, they can never go back to that state. Likewise, sequences in stateDENIED
cannot turn back to a not denied state. With these rules, the lifetime of an event sequence is constrained to the next four:None
None → Denied
None → Claimed
None → Claimed → Denied
Note: Due to event handling ordering, it may be unsafe to set the state on another gesture within a
begin
signal handler, as the callback might be executed before the other gesture knows about the sequence. A safe way to perform this could be:static void first_gesture_begin_cb (GtkGesture *first_gesture, GdkEventSequence *sequence, gpointer user_data) { gtk_gesture_set_sequence_state (first_gesture, sequence, GTK_EVENT_SEQUENCE_CLAIMED); gtk_gesture_set_sequence_state (second_gesture, sequence, GTK_EVENT_SEQUENCE_DENIED); } static void second_gesture_begin_cb (GtkGesture *second_gesture, GdkEventSequence *sequence, gpointer user_data) { if (gtk_gesture_get_sequence_state (first_gesture, sequence) == GTK_EVENT_SEQUENCE_CLAIMED) gtk_gesture_set_sequence_state (second_gesture, sequence, GTK_EVENT_SEQUENCE_DENIED); }
If both gestures are in the same group, just set the state on the gesture emitting the event, the sequence will be already be initialized to the group’s global state when the second gesture processes the event.
Deprecated since version 4.10.: Use
set_state
- Parameters:
sequence – a
GdkEventSequence
state – the sequence state
- set_state(state: EventSequenceState) bool #
Sets the state of all sequences that
gesture
is currently interacting with.Sequences start in state
NONE
, and whenever they change state, they can never go back to that state. Likewise, sequences in stateDENIED
cannot turn back to a not denied state. With these rules, the lifetime of an event sequence is constrained to the next four:None
None → Denied
None → Claimed
None → Claimed → Denied
Note: Due to event handling ordering, it may be unsafe to set the state on another gesture within a
begin
signal handler, as the callback might be executed before the other gesture knows about the sequence. A safe way to perform this could be:static void first_gesture_begin_cb (GtkGesture *first_gesture, GdkEventSequence *sequence, gpointer user_data) { gtk_gesture_set_state (first_gesture, GTK_EVENT_SEQUENCE_CLAIMED); gtk_gesture_set_state (second_gesture, GTK_EVENT_SEQUENCE_DENIED); } static void second_gesture_begin_cb (GtkGesture *second_gesture, GdkEventSequence *sequence, gpointer user_data) { if (gtk_gesture_get_sequence_state (first_gesture, sequence) == GTK_EVENT_SEQUENCE_CLAIMED) gtk_gesture_set_state (second_gesture, GTK_EVENT_SEQUENCE_DENIED); }
If both gestures are in the same group, just set the state on the gesture emitting the event, the sequence will be already be initialized to the group’s global state when the second gesture processes the event.
- Parameters:
state – the sequence state
Properties#
Signals#
- class Gesture.signals
- begin(sequence: EventSequence | None = None) None #
The type of the None singleton.
- Parameters:
sequence – the
GdkEventSequence
that made the gesture to be recognized
- cancel(sequence: EventSequence | None = None) None #
The type of the None singleton.
- Parameters:
sequence – the
GdkEventSequence
that was cancelled
- end(sequence: EventSequence | None = None) None #
The type of the None singleton.
- Parameters:
sequence – the
GdkEventSequence
that made gesture recognition to finish
- sequence_state_changed(sequence: EventSequence | None, state: EventSequenceState) None #
The type of the None singleton.
- Parameters:
sequence – the
GdkEventSequence
that was cancelledstate – the new sequence state
- update(sequence: EventSequence | None = None) None #
The type of the None singleton.
- Parameters:
sequence – the
GdkEventSequence
that was updated